Re: [-empyre-] The Library of Marvels
Hello Jim,
>>>>I'm curious about the form of the whole work of The Library of Marvels.
I
know that each of them is concerned with the notion of 'game' and 'play' and
also that each of the works involves some synthesis of the literary and
other arts. And each involves sound, text, visuals, and interactivity. Are
these the primary unifying aspects to The Library of Marvels?
Yes, I think we can add this to that I sent yesterday: "The estructure of
all my books point out the inconclusive nature of reasoning. They express a
multiplicity of relationships, ambiguities and
contradictions that lead spectators to complete the work, removing them from
their passive role. It is my aim while building these books."
> >>>Also, it is interesting to read them as an ongoing experiment in
hypermedia,
ie, to some extent the overall 'narrative' is your story of exploring
hypermedia as an art form, yes?
Yes, that is it what I am trying to do.
What I am doing is an experimental work and it is related to my deep
interest for visual arts, computers and literature.
The most of people has much difficulty to read on screen of the personal
computer. Will it be that a ebook always should have the form of a long
text that goes being controlled through the scrollbars? Will it be that in a
distant not much future will we manage to read this kind of book which the
same easiness that today we read the traditional books? Will it be that it
is the more functional design for an electronic book?
I am trying to discover a language which is own and work perfectly in the
electronic book, for any kind of reader. At the same time, I think that "The
red and the black", "Sand book", and all Literature books must continue to
be read on paper, as before. The books which have paper as suport are almost
always linear and have a function (in my opinion very special) of awake
reader's imagination, of create in the reader's mind the world where the
narrative develops. It is interactivity too!
The ebooks that are available today and of which I have knowledge, they
always try to copy and to demand behaviors that are demanded by traditional
books. But I think that computers are ludic objects, so that my books are
not linear, without begining or end. They play with image, sound, game,
interactivity and they awake much more the intuition ( the sensitive
thought) than the reader's imagination. The books of Library of Marvels
works exactly in this way. Through the intuition, the reader reads and
discovers, for example, the concept hiden in the narrative, the message
which is being passed and obviously, has wish of reading the traditional
books in which the ebooks where based on. Perhaps it can be the most
important charecteristic of my books.
Perhaps Library of Marvels can be called a post-modern "literary" adventure.
Regina
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